![]() ![]() Thordak began to make his own additions to Opash's notes, growing interested in Opash's research into Guuthal the Ever-Fed, an ancient black dragon who evaded death by becoming a dracolich. These experiments, which involved research into immortality, made Thordak more powerful, and eventually he destroyed the necromancer. It was later revealed that Thordak, nearly dead from his fight with Devo'ssa, had landed on the Island of Viscan, and was captured by the necromancer Opash who experimented on him in his laboratory. Thordak was not seen again for centuries, until about 794 or 795 PD, though there had long been rumors of a draconic creature that attacked various ships and coasts. He was presumed to have died shortly thereafter from his wounds. He fled north over the Lucidian Ocean, but was struck down and fell into the sea. His followers, made up of feral kobolds and "serpentine" beings, attacked the city of Ank'Harel less than two centuries after its founding, but after a two-week battle, his armies were defeated and Thordak was wounded. Long ago, before maturing into an ancient dragon, Thordak ruled over half of Marquet from his lair in the Scaldwind Sands. When Thordak attacked Emon, Gilmore noticed that, instead of the uniform scales of a dragon, Thordak had a heart crystal in his chest: a jagged red stone that pulsed with power. At that time, Thordak had the standard appearance of a red dragon, albeit a particularly massive one. Vox Machina first saw Thordak in the Elemental Plane of Fire. In The Legend of Vox Machina, Thordak is voiced by Lance Reddick.ĭescription Appearance Thordak was the dragon who killed Elaina, Vax'ildan and Vex'ahlia's mother.Īs an NPC in Critical Role, Thordak is played by Matthew Mercer. With time, Thordak went mad, presumably due to the heart crystal (used to bind him to the Elemental Plane of Fire) that was embedded in his chest. He and Raishan made the deal to form the Chroma Conclave. Thordak, self-titled "The Cinder King", is an ancient red dragon, even larger than most other ancient dragons. For now you have a new purpose: to serve me! Because Vox Machina took position from both the ceiling and the floor, K’Varn was unable to focus his attacks on the party and unable to use his elevation to escape damage, in turn.Abandon your gods, your paltry convictions. Beholders often take advantage of their hovering capabilities, staying out of range of grounded melee combatants and keeping casters in view of their anti-magic eye. Vox Machina’s positioning also provided a significant advantage. Percy’s Headshot (which has since been nerfed) was the real winner in this fight, granting advantage on saves on the majority of K’Varn’s attacks. Pike’s Death Ward also provided Grog an extra round of life, wasting one of K’Varn’s brutal attacks to take out the goliath. With all these enhancements in place, Vox Machina did a LOT right this fight. Fortunately, it did not take much to bring him down yet again, and Tiberius was able to quickly remove the Horn before the battle could be extended again. Worst of all, Orcus’s Blessing used K’Varn corpse for its own purposes as an undead, extending the battle, although K’Varn was far less strategic in this form. He automatically healed 30 HP each round it was attached while he still lived, and foes he knocked unconscious healed him an additional 15 HP (as well as auto-failing their first death save). The real danger, of course, came from the Horn of Orcus. The stitch monsters added another wrinkle to the fight, made all the worse by bad rolls from Pike and Grog. The armor grafted to him increased his AC to 19. K’Varn, however, was in a whole other league, thanks to his experimentation. ![]() Beholders also have lair actions, including, as we saw, an eye ray randomly generating on a solid surface, granting ANOTHER eye ray attack. ![]() Their Antimagic Cone from their main eye (as we saw from Tiberius’s frustration) prevents spells and magical items from taking effect within it, but would need to be turned off for the round should the beholder wish to use their rays through this area. ![]() Each round, they have three eye ray attacks (list in character sheet), as well as an additional three ray attacks spread after three different foes’ turns as legendary actions. If there was any doubt, Beholders are nasty business. K’Varn the Undead: 63 taken (115 HP according to sheet), 20 HDYWTDT by Tiberius (horn subsequently removed).Generic Beholder Zombie HP: 93 average, 143 max.K’Varn the Mad: Generic Beholder HP: 180 average, 266 max.Darkvision 120 ft, Passive 24 (MM 22), +14 Perception (+12 MM).Encounter Appearance: 11 The Temple Showdown.Art by the ineffable Kit Buss. Thanks to Matthew Mercer for providing the full character sheet here. ![]()
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